Opinion: EA might be done with single-player games—but we’re not.
The recent re-release of “The Sims” series has sparked discussions about the state of single-player games and the role of big publishers like EA. While EA has been shifting its focus towards live service games and multiplayer experiences, the success of “The Sims” re-release serves as a reminder of the enduring appeal of single-player games.
At the core of this debate is the question of creativity versus profitability. Big publishers often prioritize games that can generate continuous revenue through in-game purchases and subscriptions. This business model favors multiplayer games that can keep players engaged over extended periods. However, this approach can come at the expense of unique storytelling and immersive single-player experiences.
“The Sims” franchise has always been a standout in the world of single-player games. Its focus on creativity, simulation, and storytelling has captured the hearts of millions of players worldwide. The recent re-release of “The Sims 4” Cottage Living Expansion has reinvigorated interest in the game, showcasing the enduring appeal of single-player experiences that allow players to express their creativity without external pressures.
While big publishers like EA may be steering away from single-player games in favor of more profitable ventures, there is still a significant demand for well-crafted, narrative-driven experiences. Indie developers have been filling this gap with critically acclaimed titles that prioritize storytelling and player agency. Games like “Disco Elysium,” “Hades,” and “Celeste” have demonstrated that there is a thriving market for single-player games that prioritize creativity and innovation.
As players, it’s essential to support the kind of games we want to see more of in the industry. By investing in single-player experiences that prioritize storytelling and creativity, we can send a clear message to big publishers that there is still a demand for these types of games. While live service games have their place in the industry, they should not come at the cost of diverse gaming experiences that cater to different preferences and play styles.
In conclusion, the success of “The Sims” re-release highlights the enduring appeal of single-player games despite the industry’s focus on live service and multiplayer experiences. As players, we have the power to shape the future of gaming by supporting titles that prioritize creativity, storytelling, and player agency. While big publishers like EA may be shifting their focus, there is still a vibrant market for single-player games that offer unique and immersive experiences. Let’s continue to celebrate the diversity of the gaming industry and advocate for the kind of games that resonate with us as players.