Home » Building a 3D WebXR Game with WASI Cycles: Integrating WasmEdge, Wasmtime, and Wasmer to Invoke MongoDB, Kafka, and Oracle

Building a 3D WebXR Game with WASI Cycles: Integrating WasmEdge, Wasmtime, and Wasmer to Invoke MongoDB, Kafka, and Oracle

by Priya Kapoor
1 minutes read

Building a 3D WebXR Game with WASI Cycles: Integrating WasmEdge, Wasmtime, and Wasmer to Invoke MongoDB, Kafka, and Oracle

Let’s start with the basics. When it comes to developing cutting-edge technology in the realm of 3D WebXR games, understanding the core concepts of WebAssembly (WASM) and WebAssembly System Interface (WASI) is crucial. These technologies play a significant role in enabling high-performance applications that run on a wide range of platforms.

WASM and WASI Defined

WebAssembly, or WASM, is a binary instruction format that serves as a compilation target for programming languages. It allows developers to write code in languages like C, C++, or Rust and compile it into a compact and efficient format that can be executed in a web browser.

On the other hand, the WebAssembly System Interface (WASI) provides a standardized interface for WebAssembly modules to interact with the underlying operating system. This means that WASI allows WebAssembly applications to access system resources in a secure and controlled manner, making it an essential component for building complex applications like 3D WebXR games.

Now, let’s delve into the exciting world of building a 3D WebXR game using WASI Cycles and integrating powerful tools like WasmEdge, Wasmtime, and Wasmer to interact with databases such as MongoDB, Kafka, and Oracle.

Stay tuned for the next part of this series, where we will explore the architecture and implementation details of this innovative project. Get ready to unlock the full potential of WebAssembly and WASI in game development!

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